How do elemental staffs work maplestory




















This topic is locked. He also said that there are no holy elemental staffs so Bishops are kinda pushed out. Anyone have any info on this? It's kinda the same idea as my "Book equips" idea.

Plus Bishops should train with a party, and shouldn't attack. Also there are too much holy weak monsters anyways. Plus, their Genesis beats our ultimates.

Posted 08 September - AM Edit:. There are several new, never-before-seen statistics here on wands. The WZ refers to them as the following: info. So if you attacked a monster with ice strike that would do neutral damage, it would do against ice weak. I don't know how this would work with Compo, though. These weapons are too new to determine this. The variable isn't clear. Posted 08 September - PM 7 Other staves that like that are also on Banned now, all with slightly different colored orbs in the middle.

Edit: Darn, too slow. Apparently, you have to choose speed or power, when it comes to the Staves or Wands, respectively. Reason: Need to read better, derp. EDIT: Nevermind, we are all saying the same thing. EWands get the damage bonus even when Ele Decrease is active. Never mind then. Reason: No point. Originally Posted by Kalemora.

I know they do, I'm saying his post doesn't make sense to me because of that. I'm the person who was cited in the guide for that particular quote about them still working. I edited my post once I realized that you were responding to a post that had already been addressed and that we were in agreement. You must have caught it before I fixed it.

Page 1 of 2 1 2 Last Jump to page:. Bookmarks Bookmarks Digg del. All times are GMT The time now is PM. All rights reserved. In general, to receive the absolute minimum damage according to the Defense logic Damage taken reduction does not affect fixed and HP proportional damage can be further enhanced by:. Certain debuffs reduce the base attack value of the target's attacks. This does not affect fixed and HP proportional attacks.

Elemental Resistance further reduces damage taken from elemental attacks excluding physical by half of the stated percentage. Mostly applicable to poison damage. Not applied to HP proportional damage. Multiplied to the value of A Example: An initial value of A at 0.

Does not apply to HP proportional attacks. Note: Skills that have its own dodge mechanism will work before the regular avoidability formula. Evasion rate boost works differently and only adds to the avoidability dodge rate. Certain skills have a fixed chance of dodging an attack regardless of the current DEX and LUK, and regardless of level advantage. Does not work on fixed damage, HP proportional attacks, or some other attacks.

Certain debuffs reduce monster accuracy, making them less likely to successfully deal damage upon landing a hit on the character. Does not affect fixed and HP proportional damage attacks and certain other attacks. The base walking speed of all characters. It can be increased using skills, buff items or equipment stats.

The maximum normal jumping height of a character. For mounts, the jump height will be fixed to the value stated. So far, only Manji in the Legends Return can exceed this limit through unknown methods, else there is no way to increase this limit.

When you die in a regular map and have cleared 1st job advancement , a death debuff is incurred which reduces final EXP gained and item drop chances to 0. A safety charm can be used after incurring the debuff to remove it by double clicking it. Debuff only counts down when you are online on the character.

The basic duration lasts from 5 minutes to 2 hours 10 minutes depending on your character level higher level will be a longer duration. It is not affected by skill duration modifiers. If you die again with the debuff, the previous debuff will be removed and the new debuff will be applied.

The base duration can be summarised as such assuming 1st job advancement is completed :. Ambition Trait can reduce the final duration by 2. This is multiplied with the above reduction effects by taking the remaining duration. Standard regular monsters have a standard amount of HP based on its level. In Reboot world, monsters will have enhanced HP and EXP compared to the exact same monsters in regular worlds , as follows.

Experience EXP is mainly gained by killing monsters and other methods. Monsters will give a fixed value of EXP if you depleted its HP completely on your own pro-rated if your HP depleted is less than the total HP depleted , which can be directly affected by comparing your level against the monster level, cursed runes, and accursed effects on the character. Not applicable to certain monsters. If you are level or higher, you will be assumed as a level character. However, there are certain exceptions where you will not be affected by the cursed rune:.

When a monster inflicts an accursed effect on the character, the character receives half the final EXP and is applied directly to the final EXP, so all multipliers are affected. You can simply use an All Cure Potion to remove the curse or other similar methods to remove abnormal statuses, or wait for it to end. When you die in normal maps, a debuff is incurred.

The character receives 0. A safety charm can be used to remove the debuff immediately. Not applied to boss maps and bounty hunter maps even if the debuff is active. Rest Bonus activates when you did not log into the game for at least 1 calendar day consecutively meaning, 1 whole calendar day with 0 login records.

It will be given immediately when you log into the character with 1 empty Use slot , else the EXP buff can be obtained from the star icon at the left side of the screen. Expires 7 days after obtaining them, tradable within account , the buffs will stack in inventory and only take up 1 slot. It provides various items based on MVP rank, and the quantity of 2x EXP buffs awarded are as such each buff lasts 30 minutes. If your MVP rank increases, the difference in gift pack items can be obtained for that particular period's gift pack.

Penance Ring effect, lasts 15 minutes with a 30 minutes cooldown, not affected by buff extensions. Eunwol's Soul Splitter effect. It will be applied if monster dies before soul split's time is up 10 seconds and increases by 0. EXP Buff names will be displayed here. Note that all EXP Bonuses listed after this group are also additive but they are separated from this line.

Potion effects that are currently in use that provides bonus EXP are listed here. It is separated from the Additive line. Online time is accumulated from 12am and resets to 0 at 12am. Based on the total online time, the EXP bonus rate is applied accordingly. Resets if you unequipped the item.

If you stayed online past 12am, the EXP bonus may be adjusted downwards if you relogged, where the accumulated time resets to 0 at 12am will be used to apply the EXP bonus rate. The resulting bonus is added up, and the values stack. Applied to the entire party in the same map as the party member wearing the ring when a party member equips the ring and is in the same map as at least 1 other party member, regardless of party split EXP.

Applies even when the party is invalidated. Only the highest effect is applied. If Group 1 is applied, this will not be applied. Multi kill happens when you kill 3 or more monsters within a killing spree 1 skill.

The truncation is applied after the calculation and not per monster. This is only applicable inside Splash Link during the event period, or any other event maps providing similar boosts. Combo kill happens when you kill multiple monsters quickly. It activates when you kill the second monster within 10 seconds after the first monster is killed by you and it activates subsequently with more monsters getting killed. A combo orb is made on the map at the area which the monsters die during the attack per 50 combo kills made based on combo kill count.

Maximum combo kill count displayed is 9, but combo orbs will continue to appear after 9, combo kills every 50 combo kills.



0コメント

  • 1000 / 1000