Mgs3 can i keep it




















Now grab them again and hold leftstick L3 to interrogate a few times if you want to. Finally, while holding them, push a direction and give O button a tap or two to throw them down again and quickly point your gun at them can be done in third person to make them freeze on the ground.

They will stay laying down like that until you leave the area or they get found by another guard. If you aren't quick enough then they will stand back up, but if you leave your gun pointed out then you will make them freeze again standing up, giving you another chance to toss them down and freeze them on the ground If you have a few guards in the same little area you can perform that initial CQC slam move on each of them, then go to each one and get their items if you want.

User Info: DemonReacher. Its quite a challenge doing that on Bolsyha Past Base. Then I let them go and hold Square, you should hold them up every time. From there I plant TNT on them and shoot their radio, maybe a limb or so. Then I hold them up for 4 items, then grab them again and throw them to the ground. If there are lockers I will put them in those instead.

If I come across a guard, will pop him in the head with a tranq or otherwise. If I need some ammo I will hold up and then headshot. DemonReacher posted The Base? If that's where the helicopter is parked, then yeah, it's a bit challenging, but I've done the whole game like that on European Extreme. The only exceptions I can think of are when the equipment is stolen I let some of the guards go unheld-up, though I did still hold up some of the guards with the SAA in that part, also you can't hold up the Ocelot Unit in Rassvet during Op Snake Eater.

Besides, I like the challenge of doing it the long way that I described. I guess it's kinda ironic, you seem to view my method as overly drawn out and possibly tedious, while I view your method as too easy to the point of boredom. I was only joking, but honestly, i would never do that unless i just felt like messing around now and during an non-stealth and kill only run. We are not the masks we wear.

More topics from this board The End's tranquilizer rounds will drain Snake's stamina, causing his hands to shake. Snake will eventually collapse if the dart is not removed from his body or if he does not eat any food. Before entering Aleksandr Leonovitch Granin 's room, the player can shoot objects in his room, resulting in him yelling, "Quiet! Knocking on his door will also irritate him.

In addition, during the scene when the player first walks into his office, an acoustic theme of the Metal Gear Solid 2: Sons of Liberty theme can be heard on his radio. When Colonel Volgin is about to torture Snake, depending on how many serious injuries Snake has suffered, the player will get a certain response. For many serious injuries, Volgin will say, "You're a tough one my friend, a lesser man would be dead by now.

Consider yourself lucky. I am about to show you what hell is really like. But not for long If the player lets go before this, then their LIFE will deplete by the amount that would have been depleted during the torture. When Snake fights Volgin, if the player wears the Raikov mask, he will slowly walk up to Snake, questioning him if he is really Raikov.

This leaves him open for some easy headshots. However, Volgin will also attack more fiercely from that point on. The player can also throw a Russian Glowcap on the floor, which will absorb the electrical shocks of Volgin. If the player has captured a Tree Frog, they can set it free near Volgin, resulting in him attacking it.

The player may also throw a chaff grenade, as it disrupts his electric currents. The player can use the fake death pill once in this battle to fool him and he will turn his back, and they can shoot him in the head, but act quickly as he will turn around and notice the player is still alive. Defeating Volgin non-lethally will reward the player the Cold War camo which will stop Soviet soldiers who are in front of the player from shooting them. Johnny is responsible for guarding Snake's cell at Groznyj Grad.

During this time, Johnny will give Snake some food. If the player gives the food back to Johnny, the latter will start a conversation about his family. He'll also mention that every firstborn son in the family is named Johnny. He then hands the player back their cigarette gas-spray gun. If the player is killed during the prison sequence, Johnny will run up to the body to check it like any other guard. However, when he finds that Snake is dead, he yells, "Snake!

Don't give up on me, Snake! If Snake is spun around in the model viewer, he willl vomit on the ground. This will cause Johnny to investigate. If the player spends a long time in the cave after the fight with Ocelot, the screen will gradually become lighter, simulating the effect of Snake's eyes adjusting to the dark. During the fight with The Fear, if the player doesn't properly pull out the arrows in the Survival Viewer after getting hit, the wound will heal with the arrow still embedded in Snake's body.

The arrow will remain throughout the game. There is a maximum of 64 arrows. During the song in the opening sequence, press R1 to provide some backup vocals. Press R3 and the language in which the credits appear will change. Move the right analog stick and you will change the course in which the credits move.

Move the left analog stick and various types of figures will appear, press the L3 button and those figures will change. Pressing the Triangle button will switch the colors between the CQC animations and the background.

After Snake opens his parachute, pressing the R1 button and looking up will reveal the FOX logo emblazoned on the inside. Pressing the Circle button when a character's title card is shown will reveal the name of their motion capture actor. During the torture, after The Boss shoots a bullet containing a fake death pill inside of Snake, if the player presses the R1 button, it will show The Sorrow showing a radio frequency to Snake.

User Info: riddlebox I am the true originator of the Cookie Demon theory on the SH2 and 3 boards. User Info: X Alternatively, you can crawl or just run straight at them and roll when within range.

If done correctly, you'll knock them to the ground, and you can hold them as they get up. User Info: chaotix Capcom needs to go out of business to learn what they have done.

User Info: Adair. You should either use the D-pad to move slow enough not to be heard even when crawling you need to use the D-pad to not be heard, or maybe you can just press the stick lightly in a direction, but I always use D-pad The best alternative I use is to run at full speed straight up behind an enemy and right when I get into grabbing range I hold "O button" and continue running at them.

This causes N. Snake to slam the enemy on the ground with a couple of stars spinning around their head. It may take a little practice.

To get an idea about the timing here: when the enemy begins to turn toward you with an exclamation point is the same time that you should begin to hold O while running at them.

You can then drag them somewhere secluded if you need to. When you're ready to wake them up use the punch,punch,kick combo so that N. Snake kicks the downed enemy. When they begin to stand up hold the pistol up in their direction to make them Freeze you don't need to be behind them this time.

Also, when you're done holding a guard up, if you don't want to kill him you can tap O quickly to knock them back out.



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