When do world bosses spawn swtor




















Voss is a big place. Or are you only listing the world bosses that drop Qyzen mission items? But the boss can be killed relatively fast, so if you manage to put together 16 people of pugs — good luck with that — you can do it, even of of them dies. On the other hand Subject Alpha on Taris is easy. Did Subject Alpha with people, 3 of whom were tanks, and brought a healer in from my guild, but the other guys started the fight before she got on the scene.

Instanced Bosses that you can adjust the difficulty for and have Lockouts count as operations bosses. Dreadful Entity and Hateful Entity are in between, as they are Instanced Bosses, but have only 1 difficulty and no Lockouts. The rest are all World Bosses though, and at a minimum the Rakghoul Event bosses should be included as they drop pieces for Dr.

Not really a worldboss. I ran into that guy the week before the expansion launched, when I was exploring all planets on my Guardian trying to get Galactic Explorer. Tried to fight him solo, but it was obvious that was not happening, even at Was wondering what that area was supposed to be part of. When you deliver the tokens to Qysen, you can see all available tokens, and who drops them, and on which planet. With the removal of the vendors that used to carry it, where do you buy the Rakata Neural Wave Inhibitor now?

Not sure if they still do-and Artifice for sure-maybe others. Nothing from the vendor. Nothing on the fleet. Nothing on Voss. Nothing from the Artifice crew skill trainer. My guess is either that a , they wanted crafters to have more power like in 1. As a crafter i KNOW i had the schematic, it has been removed from my crafting page. I cannot find it anywhere. So I assume it must be sold somewhere. If you were level 60, prior to 4.

That one drops you off halfway into the high security lockdown. Directions: The worldboss Subject Alpha is recommended for Republic characters level 21 and up. Mechanics: This failed experiment world boss has a fantastic move where he picks a player and throws them high in to the sky.

This boss can very easily be taken on with a group of four higher-level characters, or with a larger group of low-level characters. Directions: The worldboss Grandfather is recommended for Imperial characters level 21 and up. He does a forward-facing conal attack, so makes sure only the tank is near his mouth. Otherwise the closest Republic quick travel is High Security Lockdown, and on that map you need to head to the west and find the exit called Network Access, which is just north of the Morgukai heroic shuttle.

From there, head to the north east on the Network Security District map. Mechanics: The Nar Shaddaa worldboss is quite easy, and I think you could do it with as few as three high level characters. The battledroid has an ability called Repeater Cannon you can interrupt to reduce damage in the first half of the fight, then later it becomes uninteruptable. It sounds like a high pitched shooting sound. Directions: The worldboss Trapjaw is recommended for characters level 29 and up.

On Republic side, quick travel to Outpost Thorazan or take the taxi there, and Trapjaw is in the desert to the South West. To make Trapjaw appear, click the small blue skull in the sand surrounded by dead Jawas. Mechanics: Trapjaw has some fun stuns with a long range and some area attacks, but nothing you really need to watch out for.

Trapjaw is a pretty easy fight, and we did it quite easily with a group of four including two undergeared damage characters, a tank and a healer at level Directions: The worldboss Alderaan is recommended for characters level 33 and up. On Republic side, the quickest way to get there is to quicktravel or taxi to Wardpost Hurne then run south.

Imperial side quicktravel or taxi to Outpost Ghrent. The droid wanders around in a small section of the river. Mechanics: Ulgo Seigebreaker is a pretty simple boss, stay out of the bad stuff on the ground and have fun using your interrupts! Plasma Pulse — Will pick a player and start hitting them with a laser beam, can be interrupted!

Fusion Missile — This will cause a very faint red circle to appear on the ground, just have your team members run far away from them — this can be interrupted! If you have a big group, try and and interrupt these as they can hit many members at once. The boss also has a Shockwave ability that does damage to the whole group, but you can interrupt it. Shockwave — Shockwave is a frequent attack that can be interrupted.

Directions: The worldboss Rogue Cartel Warbot is recommended for characters level 37 and up. You will need to fly to Quesh, as there is no Quesh heroic quicktravel option to get there faster. On Republic side, the warbot is located just to the west of the Republic area you load in to, head south west as you leave the camp and head towards the gap in the large walls.

Imperial side quicktravel or taxi to Imperial Waystation in the middle of the map. I will probably still get hit with the lightning where my trooper is standing on the bottom left, even though she is out of the red circle.

Explosive Charge — Throughout the fight, the boss will throw an Explosive Charge on some of your group members — it looks like an orange flower debuff icon, and the players who have it will hear a ticking timebomb beeping sound effect and see the debuff timing down. Experimental Prototype Attack — At the end of the fight, the boss will count down from five and then explode itself! If your team wants to live they should back away, they do not need to continue attacking at this point.

Directions: The first Hoth worldboss Gargath is recommended for characters level 41 and up. Mechanics: This boss has an interesting mechanic, where it switches between attacking the group and attacking a single target, usually the tank. With that said, when I tested fighting him alone I got the red text… but when I fought him with a big group, there was no red text and as far as I can tell no mechanics, possibly because we were damaging him so fast with a full group.

Directions: The second Hoth worldboss Snowblind is recommended for characters level 41 and up. On Republic side, quick travel to Outpost Senth or take the taxi there, then run way South, while not taking any paths that lead downwards into the crevasses.

Mechanics: Snowblind has an interesting mechanic your group will want to pay attention to. Throughout the fight, the boss will create a snowstorm. When this happens, players will need to huddle up for warmth, otherwise they will get a stacking debuff that will likely kill them if they go off on their own, so make sure all group members know to stack up when the snowstorm happens. Other than that mechanic, Snowblind is not difficult, but may take a long time to kill. I believe you can fight this boss with a group of four, though I recommend more, as it seemed like it would take us a very long time with two undergeared damage characters, a tank and a healer.

Directions: The Primal Destroyer worldboss is recommended for characters level 45 and up. Note that in the past you may have needed to unlock the Rakata transporters through the story, now anyone may use them.

Mechanics: The Primal Destroyer has an important mechanic your group will need to know about. Shortly into the fight, the boss will summon three beasts to help him in the fight. Let your team know not to use area attacks, and not to attack the smaller enemies.

The Primal Destroyer is not difficult to fight, and we did it quite easily with a group of four including two undergeared damage characters, a tank and a healer. Make sure the tank does their best to keep the aggro of all four enemies, or if you have a second tank that tank can pull the smaller enemies away from the boss.

Directions: The worldboss Lucky is recommended for characters level 50 and up. Imperial side, quicktravel to Axial Park South on the top middle of the map, or take the speeder. Note that in the past, you may have had to unlock the speeders through the story, but now anyone may use the trams.

Lucky is located in the very center of the park, in a walled in area that has a crack in it you can enter through. Mechanics: Lucky does not have any special mechanics. However, he has two casted attacks that your team should try and interrupt as often as possible to reduce incoming damage. Zharik My Referral Link for some Free things for you and me. Monumenta I don't really agree with this because WBs are not regular mobs that everyone should be able to find all the time, I kill a week on the reg, I do look for them more than I find them but I do find them, you just have to invest the time and hunt em it is called Big Game Hunter for a reason.

I almost think the WB timers should be more random and crazy but I also imagine how many of them would be stuck unspawned like Primal Destroyer on Belsavis if they messed with it. I feel this is more of the 'everything should be available to everyone easy and now' mentality that has been destroying rpgs for years.

Those follow whatever the rules are for operations weekly lockouts, don't they? That would be the control. We could find the bosses at any time because we'd just have to pick up a mission added to a terminal somewhere? The other thought would be to maybe add some sort of unlisted hidden prerequisite to summoning the boss. Add some odd little tasks and collectibles on planets similar to the kind of stuff required for the Rishi datacrons, and then we'd have to work out how to make it possible to summon the boss.

Click to summon although since it's been pointed out, it is true that stuff summoned in this way isn't automatically tagged to you and someone else can shoot first to claim the tag from you, and that is a problem but before you can click to summon someone must have ventured around the planet to collect whatever random things are needed to trigger it.

So the control in that case is the scavenger hunt. We can only summon on demand when we have enough of the correct bait or whatever else gathered from out of the way locations elsewhere on the planet.

All rights reserved. All other trademarks are the property of their respective owners. You are about to leave this website Close Continue. I like that!!! That's probably a more workable suggestion than a timer. Where would it show the timer? Is the previous boss's body supposed to not despawn and not be harvestable for materials until just before the next respawn so that they can show a countdown on that?

Careful with that debuff suggestion though. Watch it turn out to be a lockout for that character on ALL world bosses instead of just that specific boss the same way that stronghold resource nodes lock us out completely when we pick up the resource exhaustion debuff. Ideally we'd see something specific to each boss. Kind of like whatever buff it is for Dreadtooth?



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