Lol what makes a tank
Whenever Nasus slays an enemy with this ability, it builds up a stack. The more he does this, the stronger he gets to a point where he becomes an unkillable monster. However, this also means that Nasus relies a lot on good laning and farming. Therefore, if someone is not good at taking last hits then Nasus will never be as strong.
He is one of the few infinite scaling champions within the game and will only get stronger. However, he can also be shut down by a smart and coordinated team or a skilled top laner. Underestimating Tahm Kench is probably the biggest mistake a player can make.
This champion is the one who brought the idea of grey health into the game and thereby making him extremely annoying to deal with. Going aggressive on him does not work out well as from the very early game he is tough to kill in 1v1 situations. Other than this, his ultimate can deal massive damage and thereby help provide a balance to the team.
Thereby, this makes him quite a good top laner. Apart from that, his second ability, Abyssal Dive, allows him to teleport to a target location and provide team support. This gives him more utility as compared to Shen since this is a basic skill instead of being an ultimate. As his in-game description mentions, he is truly The Boss.
Sett is a champion who can do insane damage even if he goes for a tanky build. This is due to his second skill, Haymaker, where he can store incoming damage as Grit. Upon unleashing, he gets a shield, and any enemy in the surrounding area receives an immense amount of damage. It can one shot squishy champions who are not at full health. New User posted their first comment. Log in. Tanks are great fun to play, but only when you have carries on your team to bring the pain in teamfights while you're preoccupied with getting smacked around by your enemies.
In each of your games you should aim to have at least 1 Champion that can soak up some damage, as without them then you leave your team open to getting instantly deleted in any encounter you find yourselves in. There are plenty of different types of player types in League, and not all are suited to playing a tank effectively.
You need to maintain a tilt-proof attitude at all times so that you can be cool and composed when running into your enemies head-on for your team.
Your itemisation should be based on a number of factors, including the champions in your game, the performances of players in the match, and of course their builds too. The other players in the game are, of course, the first consideration you should make before anything else.
The itemisation paths of your enemies should also be closely tracked as you attempt to cut them off at every turn- if kept unchecked, an already fed enemy can run rings around even the biggest of tanks. Each one needs to have strong auto attacks to deal damage for their team. It also works well for champions like Darius, who can use the bonus movement speed to move fast around the enemy team and cause chaos. Now we move onto the new Mythic items for fighters and the first one we will dive into is the Divine Sunderer.
This Mythic offers 20 ability haste, 40 attack damage and health. Its passive is Spellblade, but it works differently than it does with Trinity Force.
This item was made for tank busting. Put it with champions that can easily deal damage to their opponents, like Pantheon and Renekton, who can close the gap with their abilities. You should only use this item against tank heavy compositions, as there are much better Mythics for fighters against other, less tanky compositions. The next Mythic we will go over is the Stridebreaker. The passive for the item grants you bonus movement speed for two seconds after dealing physical damage.
The active for the ability allows its user to dash in a targeted direction for up to units. This item works well for champions that need to gap close. Champions like Darius and Garen shine with this item, as the dash and slow allows them to get their targets easier than ever before. One thing to know however, is that this item does not dash through non-player made terrain, so make sure you can dash your target in the open.
The final Mythic item for fighters and the most powerful one, Goredrinker can be a lifesaver in a teamfight. The passive grants you bonus attack damage based on missing health. The lower your HP gets, the stronger you become. For the active, you deal a slash in a unit area.
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