What does endurance charge do
When reducing damage from hits, it stacks with the damage reduction from armour , so that they are both applied at the same time. The following active skill gems have stats related to endurance charges :. The following active skill gems have quality stats related to endurance charges :. The following support skill gems have stats related to endurance charges :. The following support skill gems have quality stats related to endurance charges :. There are passive skills nodes that provide bonuses to endurance charges.
Right click to remove from the Socket. The following keystone passive skills are related to endurance charges: No results found for the given query. There are Ascendancy passive skills that affect endurance charges. The following cluster jewel -only passives are related to endurance charges:. Timeless Jewels with the Elegant Hubris name can give endurance charges. They can also add increased damage or armour per endurance charge. The effects of endurance charges are much more significant on monsters and minions.
Player totems can also gain these effects from endurance charges, which are the only charges they can have on themselves. From Path of Exile Wiki. Main page: List of endurance charge related skill gems. Category : Charges. Hidden category: Pages with broken file links. Navigation menu Personal tools Create account Log in. Namespaces Page Discussion. Views Read View source History. Main page Community portal Recent changes Random article Known issues. Right click to remove from a socket.
Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills. Consume an Endurance Charge every third time you slam the ground with this skill. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge.
Requires a Melee Weapon. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time. It does not grant a bonus to your character, but to skills in sockets connected to it.
Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Though I seem strange, even monstrous, were you to see with the eyes of your forebears, your hearts would be filled with wonder. Gain an Endurance, Frenzy or Power Charge every 6 seconds. It offers you nothing. Vaal Immortal Call. Warlord's Mark. Tectonic Slam. Endurance Charge on Melee Stun Support.
Essence of Horror. Multiple Leeches can occur simultaneously, up to a maximum rate. Smashing Strikes. Claws of the Magpie. Disciple of the Unyielding. Aggressive Bastion. Valako, Storm's Embrace. Regenerate 0. This post from and this one from are two examples both dealing with the same specific effect and how it changed in relation to this, even , and I know I've posted about blocking and on-hit effects significantly more than just twice over that timeframe.
Given that people sometimes update wiki pages within miniutes of my posts I assume they're following GGGTracker to act so quickly , I'm just surprised this particular point never got added. Original Post — Direct link. Blocked hits are still hits. However blocking prevents some on-hit effects.
Originally posted by blvcksvn Probably wasn't on the wiki because we didn't get clarification to cite it before D:. I suspect the wiki will be edited soon now, based on my posting in this thread :P.
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